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Projects => The F Plus => Topic started by: Lemon on July 31, 2013, 09:26:33 pm

Title: Episode 107: Trash At Demonhead
Post by: Lemon on July 31, 2013, 09:26:33 pm
with Boots Raingear, Isfahan, John, Jimmyfranks, Bunnybread, and Lemon.

Edited by Isfahan

Content for this episode was provided by Cheapskate

It's hard for an independent game developer to break into the business. With average budgets for high profile games now exceeding $20 million, and an ever increasing number of different publishers competing over market share, how is a guy with no education and no experience going to create, publish and market his own game? The answer is simple: He's not! And that's totally fine, because the game he would have created would have just been a rehash of other games using characters he didn't own the rights to. We're looking at the Fantendo wiki - a place where people can skip game development and cut straight to game journalism. Because really, the journalism's the most sophisticated part. This week, The F Plus needs to stay radical or it will implode!
Title: Episode 107: Trash At Demonhead
Post by: Cheapskate on August 01, 2013, 03:41:06 am
When do we get an F Plus kart racer?
Title: Episode 107: Trash At Demonhead
Post by: montrith on August 01, 2013, 04:15:29 am
When do we get an F Plus kart racer?
Cheapskate, August 01, 2013, 03:41:06 am

I'm more interested in the Fplus karaoke game. I hear Lemon does a duet with Lady.
Title: Episode 107: Trash At Demonhead
Post by: TheCrawlingChaos on August 01, 2013, 06:42:38 am
First off, props to Isfahan for the Scott Pilgrim retro Nintendo (this is probably a rough guide to my age) reference. Second, this episode made me realize something about the phenomenon of hearing other people talk endlessly about the media they're totally gonna create, yougaiz. With a novel, or a movie, or even a webcomic you can usually get vaguely interested if there's at least a semi-coherent narrative going on or characters that are interesting or even just a cool-sounding setting. However, the interactivity of video games means that hearing about them secondhand is automatically going to be even more boring than any of the aforementioned media. Say what you will about the potential of video games for good storytelling, but in the end people are usually going to actually play the game for the gameplay, which is something that's barely entertaining to watch someone else do, let alone just hear about the mechanics of. This site, and by extension video game pitches in general, somehow manage to take the concept of talking endlessly about the creative work you're never going to actually make and makes it even more tedious to listen to.

Now, let me tell you all about the English literature-themed fighting game that my husband and I have been talk... er, working on for years.
Title: Episode 107: Trash At Demonhead
Post by: montrith on August 01, 2013, 07:29:57 am
Now, let me tell you all about the English literature-themed fighting game that my husband and I have been talk... er, working on for years.
TheCrawlingChaos, August 01, 2013, 06:42:38 am

Regarding that, can you use Hardy's Depressing Fatalism to defeat  Leopold Bloom's Potato, or do you need to use  Lady Windermere's Fan for that?
Title: Episode 107: Trash At Demonhead
Post by: TheCrawlingChaos on August 01, 2013, 08:09:26 am
Now, let me tell you all about the English literature-themed fighting game that my husband and I have been talk... er, working on for years.
TheCrawlingChaos, August 01, 2013, 06:42:38 am

Regarding that, can you use Hardy's Depressing Fatalism to defeat  Leopold Bloom's Potato, or do you need to use  Lady Windermere's Fan for that?
montrith, August 01, 2013, 07:29:57 am

That depends. If Joyce is tag-teaming with Beckett or Yeats they can cancel it with either Absurdist Confusion or Gay Eyes respectively but otherwise he'll go down pretty quickly to Hardy. As for Wilde, what with him being the character who canonically wins the tournament against gestalt entity Shakespeare his move list is probably the most balanced (Ryu-style) so a good base understanding of the game means you can usually win with him against whoever.

(Hey, you asked.)
Title: Episode 107: Trash At Demonhead
Post by: Lemon on August 01, 2013, 08:45:12 am
Now, let me tell you all about the English literature-themed fighting game that my husband and I have been talk... er, working on for years.
TheCrawlingChaos, August 01, 2013, 06:42:38 am
I'm assuming there's an attack called "Gravity's Rainbow"?
Title: Episode 107: Trash At Demonhead
Post by: TheCrawlingChaos on August 01, 2013, 09:21:09 am
Now, let me tell you all about the English literature-themed fighting game that my husband and I have been talk... er, working on for years.
TheCrawlingChaos, August 01, 2013, 06:42:38 am
I'm assuming there's an attack called "Gravity's Rainbow"?
Lemon, August 01, 2013, 08:45:12 am

I don't think Pynchon is a character yet, actually. Good thought, though.
Title: Episode 107: Trash At Demonhead
Post by: Isfahan on August 01, 2013, 09:33:29 am
First off, props to Isfahan for the Scott Pilgrim reference.TheCrawlingChaos, August 01, 2013, 06:42:38 am

You dang kids these days! It wasn't a Scott Pilgrim reference, it was an actual Nintendo game reference! Where do you think the Scott Pilgrim writer got the name from? His own creativity? Pshah!

(http://i.imgur.com/AnSfV8e.jpg)

Second, this episode made me realize something about the phenomenon of hearing other people talk endlessly about the media they're totally gonna create, yougaiz.

Well, that's what makes this so baffling. These people aren't even deluding themselves or trying to delude others into thinking they're gonna make these games. They just type up a wiki entry like the game already exists and then they dust their hands off and go "that was fun" and then nobody continues to care.
Title: Episode 107: Trash At Demonhead
Post by: TheCrawlingChaos on August 01, 2013, 09:49:53 am
First off, props to Isfahan for the Scott Pilgrim reference.TheCrawlingChaos, August 01, 2013, 06:42:38 am

You dang kids these days! It wasn't a Scott Pilgrim reference, it was an actual Nintendo game reference! Where do you think the Scott Pilgrim writer got the name from? His own creativity? Pshah!Isfahan, August 01, 2013, 09:33:29 am

Oops. I knew I should have double-checked that before I posted. Sorry, sir.

Well, that's what makes this so baffling. These people aren't even deluding themselves or trying to delude others into thinking they're gonna make these games. They just type up a wiki entry like the game already exists and then they dust their hands off and go "that was fun" and then nobody continues to care.

Yeah, okay, "totally going to create" is probably an overstatement in this case. The mindset is so weird even compared with the Kickstarter and invention episodes where the people showcased are at least trying to aspire to something. Even if it never gets beyond the aspirational level it's still a dream of seeing it actualized instead of just pretending wholesale that it is actualized. Unless some of them are deluding themselves that by compiling it all like this it'll be a good way to sell a pitch to an interested studio, which is almost as sad.
Title: Episode 107: Trash At Demonhead
Post by: chai tea latte on August 01, 2013, 12:26:25 pm
I used to be a moderator on an RPGMaker forum. These people are literally worse than the worst people on an RPGMaker forum. It took a few moments for me to have that properly sink in.
Title: Episode 107: Trash At Demonhead
Post by: icarus on August 01, 2013, 01:04:42 pm
the depth of the fantasy these guys go into is just
wow

i mean they imagine their own DLC

why even bother? why not just IMAGINE THAT'S PART OF THE GAME FROM THE START
Title: Episode 107: Trash At Demonhead
Post by: nilvoid on August 01, 2013, 01:34:50 pm
What happens to the player character in "Awedio" when you play the Twin Peaks theme?
Title: Episode 107: Trash At Demonhead
Post by: Psammetichus on August 01, 2013, 02:19:14 pm
Goddammit, I've been pronouncing Bon Iver wrong this entire time.
Title: Episode 107: Trash At Demonhead
Post by: Cheapskate on August 01, 2013, 03:37:48 pm
Clash at Demonhead was actually a pretty fun game - a platformer with a couple of RPG elements and a good sense of humor. I recommend it.
Title: Episode 107: Trash At Demonhead
Post by: KingKalamari on August 01, 2013, 05:44:31 pm
Great episode, reminded me of good old Imari from the Portal of Evil days.

I used to come up with ideas for games all the time when I was a kid. It was a fun little waste of time and I even had a few friends I would sometimes "collaborate" with on it. However there was one incident I can recall that really sort of made me realize where the line between "Kids fucking around" and "People being silly" lay.

When I was about 11 or 12 a friend of mine and I were discussing his idea for a video game. I can't recall anything about it, just that it was fun to talk about. But then he eventually started talking about actually presenting this idea to Nintendo and I remember that kind of threw me for a loop. See, even back then I kind of understood that you couldn't just take a binder full of notebook doodles and ideas to a game company and say "MAKE MY GAME", it was something you actually had to have training and, you know, programming ability to make something like that happen and I din't really know how to tell my friend that his notion of getting this thing actually made was not at all likely to happen.

Now as I said, we were just kids at the time so it's kind of understandable that one of us would believe getting someone to make our bullshit sessions into an actual product was somehow possible. Yet there are a lot of people, grown people mind you, out there who just sort of don't seem to have realized that. This episode was a pretty good example but not the only one: you see it in those nerds who are constantly working on (Read: Thinking about) their awesome novel based on their favourite animes. It's just sort of amazing the number of people that still sort of hold onto the childish belief that there's a big market out there for idea guys: People who just sort of come up with an idea and are then presented by hordes of other people who are willing to do the actual work to realize it.
Title: Episode 107: Trash At Demonhead
Post by: Goose Goose Honk At Me Now on August 01, 2013, 11:52:44 pm
I would play the everloving shit out of SlaughterBus and waste many a joyful hour attempting to create the most radical of all buses. Dude.
Title: Episode 107: Trash At Demonhead
Post by: Isfahan on August 02, 2013, 09:34:46 am
Carmageddon already exists. Play that.
Title: Episode 107: Trash At Demonhead
Post by: STOG on August 02, 2013, 11:56:57 am
Carmageddon already exists. Play that.
Isfahan, August 02, 2013, 09:34:46 am

I don't know. I like running everything over with my death vehicle, but I think I also need the video game equivalent of Blingee.
Title: Episode 107: Trash At Demonhead
Post by: chai tea latte on August 02, 2013, 03:01:29 pm
Now, let me tell you all about the English literature-themed fighting game that my husband and I have been talk... er, working on for years.
TheCrawlingChaos, August 01, 2013, 06:42:38 am
I'm assuming there's an attack called "Gravity's Rainbow"?
Lemon, August 01, 2013, 08:45:12 am

I don't think Pynchon is a character yet, actually. Good thought, though.
TheCrawlingChaos, August 01, 2013, 09:21:09 am

Here's your mistake: not immediately making Thomas Punch-on a character with the special ability Gravity's Painbow. It's an uppercut, the screen fills with rainbows, a screaming comes across the sky. etc. etc.
Title: Episode 107: Trash At Demonhead
Post by: Haydon on August 02, 2013, 05:39:02 pm
If you've suddenly realised you have a SlaughterBus-shaped hole in your lives I would heartily recommend Vigilante 8 (http://en.wikipedia.org/wiki/Vigilante_8) for the PS1/PC/N64 - you drive a car with guns on it and you shoot other cars which also have guns on them. It's very fun and has a nice Smokey and the Bandit kinda ambience to it. Plus one of the cars is a bus.
Title: Episode 107: Trash At Demonhead
Post by: advancedclass on August 03, 2013, 10:39:01 am
What happens to the player character in "Awedio" when you play the Twin Peaks theme?
nilvoid, August 01, 2013, 01:34:50 pm

He stops fighting to drink coffee, everything goes strobe-lighty, DJ smashes his head into a mirror, and the game ends. Later there is a sequel/prequel 'Awedio' with DJ in a minor role and a cameo by David Bowie that has no resemblance to a rhythm-fighting game.
Title: Episode 107: Trash At Demonhead
Post by: Delcat on August 09, 2013, 05:51:40 am
I used to be a moderator on an RPGMaker forum. These people are literally worse than the worst people on an RPGMaker forum. It took a few moments for me to have that properly sink in.
kal-elk, August 01, 2013, 12:26:25 pm

I spent the summer I was 15 laboriously working on an RM2K game that was never finished because 1) I was so obsessed with detail work that I never got past maybe 20 minutes of actual gameplay, 2) I lost the files to viruses twice, and 3) no 15-year-old actually finishes RM2K games.  Even then, I knew I was doing it for myself and maybe five people, all of whom were close friends.  I only ever played other RM2K games two or three times, and they were routinely terrible.  There's episode material in these guys if they still exist--people frantically pumping out cookie-cutter games that they're convinced are avant-garde, all of them expecting their games to be played but not interested in playing anyone else's games.

That's having never actually been on the forums.  I would love to hear your horror stories, and I mean that.  I dunno what kind of grand plots people have, since the ones I played were a generic RPG, an attempt at breaking the system hard enough it was a Pokemon clone, and a machinimamahnahmahnah of someone's FFVI fanfic.  Someone's terrible FFVI fanfic.

Great episode, reminded me of good old Imari from the Portal of Evil days.KingKalamari, August 01, 2013, 05:44:31 pm

Speaking of, does anyone else remember Sack of Flour (http://www.neswarpzone.com/sof_hb.html)?

(http://www.neswarpzone.com/tech/sof2.jpg)

(http://www.neswarpzone.com/tech/sof4.gif)

Probably one of the most innocuous PoE exhibits I ever visited.  Sack of Flour.  Back when ROMhacking was still black magic, some guy decided to build this thing from the ground up.  A game about a sack of flour.

A History of SoF This is a short paragraph about the game Sack of Flour. I (TRM) wrote this article based on information Bob had told me. Anyway around late 2000/early 2001 someone had made a rom hack of Legend of Zelda which had gained alot of recognition on Slashdot. Bob tried the game and he thought it was a very poor NES rom hack; he said that he could make a better game than that. Bob went to the NES Dev site and he decided that he actually would make a "good" NES game. The reason Bob was prompted to choose a Sack of Flour as the main character was because of a picture of a Sack of Flour that Bob had seen. The picture showed the SoF in all sorts of emotional states, which is sued to show that in the disney sort of animation. Bob asked the academic advisor if he could get credit for making a NES game. The advisor said yes and the rest is history! I'll keep you informed on this awesome project.

Everyone involved in the game--which is complete, downloadable, playable and can apparently be completed in roughly five minutes (http://www.youtube.com/watch?v=h8qaOsoj5Og)--got college credit and moved on with their lives.  This means that everyone on the Fantendo Wiki has been outdone by a fucking sack of flour.

Sack of Flour.
Title: Episode 107: Trash At Demonhead
Post by: chai tea latte on August 09, 2013, 02:51:35 pm
[I spent the summer I was 15 laboriously working on an RM2K game that was never finished because 1) I was so obsessed with detail work that I never got past maybe 20 minutes of actual gameplay, 2) I lost the files to viruses twice, and 3) no 15-year-old actually finishes RM2K games.  Even then, I knew I was doing it for myself and maybe five people, all of whom were close friends.  I only ever played other RM2K games two or three times, and they were routinely terrible.  There's episode material in these guys if they still exist--people frantically pumping out cookie-cutter games that they're convinced are avant-garde, all of them expecting their games to be played but not interested in playing anyone else's games.

That's having never actually been on the forums.  I would love to hear your horror stories, and I mean that.  I dunno what kind of grand plots people have, since the ones I played were a generic RPG, an attempt at breaking the system hard enough it was a Pokemon clone, and a machinimamahnahmahnah of someone's FFVI fanfic.  Someone's terrible FFVI fanfic.
Delcat, August 09, 2013, 05:51:40 am

Eventually most of the bad games blended into each other: literal hundreds of FFVII ripoffs, poorly-plotted games where the default characters beat up the default monsters, shitty sprite rips and IP theft handwaved away as 'it's just for fun', all made by thirteen-year-olds who wanted everyone to hugbox them for their newest stroke of mastery. Maybe I can tell about some of the times I did critiques in the art subforum and got yelled at by special little snowflakes? Honestly, I can't actually remember that much that sticks out right now. If I do, I'll let you know.

Of course, there were some really good games too! I have a few favourite games from that period (though it was easily five years ago and I'm not confident I'll remember everything). First, I really loved Master of the Wind (http://www.solest.org/master-of-the-wind/) (which I recommend heavily even though the download page seems to be practically designed to make you avoid it; the puzzles are wonderful, the writing is actually fairly solid and the game is just fun). 

My other absolute favourite has since been lost to the sands of time / download-site closures, but it was called "Shades", made by a woman who went by "ccoa". The general gist of the game was that it took place in a world where colour had drained from the world and as a consequence of your character's actions began to be returned. But it did this wonderful thing where the game began in grayscale and stayed that way for hours, meaning that the first time you actually saw colour (iirc a red flower) it was just this incredibly vivid thing and I had an actual gut reaction to its presence, which is an experience I've only rarely experienced w/r/t game elements. There was also some really cool stuff with using found fragments of colour as spell recipes with a really open engine that had a different spell for every possible combination. Also iirc the more colours you found the more colour would return to the environment, which I thought was very well done.


Title: Episode 107: Trash At Demonhead
Post by: Goose Goose Honk At Me Now on August 09, 2013, 06:00:24 pm
My other absolute favourite has since been lost to the sands of time / download-site closures, but it was called "Shades", made by a woman who went by "ccoa". The general gist of the game was that it took place in a world where colour had drained from the world and as a consequence of your character's actions began to be returned. But it did this wonderful thing where the game began in grayscale and stayed that way for hours, meaning that the first time you actually saw colour (iirc a red flower) it was just this incredibly vivid thing and I had an actual gut reaction to its presence, which is an experience I've only rarely experienced w/r/t game elements. There was also some really cool stuff with using found fragments of colour as spell recipes with a really open engine that had a different spell for every possible combination. Also iirc the more colours you found the more colour would return to the environment, which I thought was very well done.
kal-elk, August 09, 2013, 02:51:35 pm
I would play this game with even more delight than Slaughterbus.
Title: Episode 107: Trash At Demonhead
Post by: Sherman Tank on July 30, 2019, 08:28:05 pm
Turns out Slaughterbus actually exists, more or less: