Something I disagree with is that people aren't really 'god moding' with their role play. At least not in the same way as the people in the City of Heroes episode.
Someone levelled the 'god moding' criticism at someone roleplaying a military nation with a massive economy. They're just roleplaying according to what their nation can do within the structure of this game. To be honest, it sounded really similar to what Russia or the USA would do if they did a full military engagement on ISIS.
JamEngulfer, October 13, 2016, 02:51:47 pm
It more struck me as a 'well you can't say I'm NOT this powerful', because they're roleplaying beyond the game's confines. That's when it gets a bit muddied, but I absolutely think it's godmoding because it's still making yourself as powerful as possible which will likely interfere with others, even if indirectly.
I would say that someone playing a realistic level of large strength isn't godmoding in this case (although I can't imagine they're very restrained in other places where they might be), especially if you admit potential difficulties. But if your response is to enslave an entire planet, which you are apparently capable of very easily, you are too powerful and are ruining everybody else's fun. People will have to play
around you rather than with you, because you will dwarf all others.
It's less of an issue here because none of these people are really playing with each other, you can easily ignore Mr Decepticon (I hope). You're right that it's at its worst when there's no real means to avoid this, so MMOs get it bad. My City of Heroes character might be max level same as somebody else, but when I play mine as in line with that (my guy was like a mix between Iron Man and The Flash powers-wise) and they're playing Literally Satan who is capable of unmaking his foe with a touch, there's no real way to counter that besides the really unreliable method of 'ask them not to'.
...Well, sometimes there is. But back on CoH the people that did that the most were PvPers, which wasn't exactly a good system in CoH anyway. But that's how they wanted to resolve all conflicts, because they built up with it in mind, leading to the same problem: they effectively could never be beaten in a conflict.